Other Rules
Armour Repair
To repair armour you must have the appropriate Armour Proficiency and spend 1 minute per point of damage taken role-playing repairing the armour. You may repair other peoples armour if you have the skill for it and multiple people may work at repairing one set of armour at once.
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Natural Healing
If you have taken damage and there is no healer to heal you then you regenerate one point on each location every night. This means that if you have the Toughness skill, get taken down to 0 hits on some locations and do not get healed then you would wake up the next day with one hit on those locations. You would still be in pain and be weak, but you would be conscious.
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Knocking people out
To knock someone out you must subdue them. This involves hitting them on the head lightly with a blunt weapon under 30 inches long and stating that you are subduing them (see damage calls below). Subdual hits cannot take someone below 0 hit points and if they do take someone to 0 on the head or body then that person is considered unconscious and will wake up unhurt but groggy after 10 minutes.
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Damage calls
These are the basic calls that you need to make when you hit someone with a weapon. Normally the standard ones are not so important, but as it’s dark for the playtest people won’t necessarily be able to tell if you’re attacking with a sword or a club, so:
- Sharp: The call made when you hit someone with an edged weapon (e.g. sword, axe). Does one point of damage to all who are not immune to sharp weapons.
- Blunt: The call made when you hit someone with an bashing weapon (e.g. mace, quarterstaff). Does one point of damage to all who are not immune to bunt weapons.
- Subdue: The call you make when trying to knock someone out. May only be used with blunt weapons under 30 inches. Does one point of subdue damage to those not immune to subdue.
- Through: The call made if your weapon ignores armour (e.g. if it has had the sharpness spell cast on it). Does one point of sharp damage ignoring armour.
- Crush: The call made if you have the Strength spell cast on you or equivalent. If the location hit by a crushing blow has any armour on it then all the armour is destroyed. If it does not then the location is taken straight to –1 hits.